10. Grand Theft Auto IV: Episodes from Liberty City
Grand Theft Auto: Episodes From Liberty City is a standalone compilation of the downloadable content (DLC) episodes for the 2008 video game Grand Theft Auto IV, containing both The Lost and Damned and The Ballad of Gay Tony on one disc.
It was released alongside the DLC release of The Ballad of Gay Tony on 29 October 2009 for the Xbox 360 and released on 13 April 2010 for Microsoft Windows and PlayStation 3. Unlike the standalone versions of the episodes, the compilation does not require a copy of Grand Theft Auto IV to play, nor is an Xbox Live or PlayStation Network account necessary (except for multiplayer).
The content is also played straight from the disc, and does not need to be downloaded to a hard drive to play, like various other disc-based expansions for other Xbox 360 games that have been released in the past. -Wikipedia.org
9. Braid
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360′s Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. At its most basic level, the story describes the protagonist Tim’s attempt to rescue a princess from a monster.
Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be “rewound”, even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces. -Wikipedia.org
8. Mario & Luigi: Bowser’s Inside Story
Mario & Luigi: Bowser’s Inside Story, released in Japan as Mario & Luigi RPG 3!!!, is a role-playing video game released for the Nintendo DS handheld video game console in Japan on February 11, 2009, North America on September 14, 2009, and in Europe on October 9, 2009.
It is the third game in the Mario & Luigi series, following Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, and was first revealed at Nintendo’s press conference at October 2, 2008. As a part of the Mario & Luigi series, the game includes new features such as mini-games and the ability to play as Bowser and use his own unique battle system.
More details about the game were revealed at E3 2009, including the English title and North American and European release of Autumn 2009. The game was critically acclaimed, and won three awards from online reviewers. -Wikipedia.org
7. Street Fighter IV
Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008, with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date.
The official European release was on February 20. A Windows version was released on July 2, 2009 in Japan, July 3, 2009 in Europe and July 7, 2009 in the US. A version for iOS was released on March 10, 2010. As of March 31, 2009, Street Fighter IV had sold over 3 million copies worldwide. An updated version, Super Street Fighter IV, was released as a standalone title in April 2010. -Wikipedia.org
6. Shin Megami Tensei: Devil Survivor
Shin Megami Tensei: Devil Survivor, known in Japan as Megami Ibunroku Devil Survivor, is a role-playing game for the Nintendo DS. It was released in Japan on 15 January, 2009 and was released in North America on June 23, 2009. Its character designs are handled by Suzuhito Yasuda. -Wikipedia.org
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5. The Sims 3
The Sims 3 is a strategic life simulation video game, and is the successor of The Sims 2, both in The Sims series, created by Maxis. The game was released for Windows and Mac OS X in June 2009. The Sims 3 will be released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, Wii and Nintendo DS. There is also a Nintendo 3DS version under development, which will be in 3D (although the console itself has not been released yet).
It has also been released for mobile phones, such as those running the iOS, Windows Mobile, webOS, Android, and Nokia N-Gage platforms. Maxis was not involved with the game due to they focused on the development of Spore. Although some elements from Maxis games were used in The Sims 3 such as Simsville, SimTown, Spore, The Sims 2, and more. -Wikipedia.org
4. MLB 09: The Show
MLB 09: The Show is a baseball simulation video game developed by SCE San Diego Studio and published by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, and PlayStation Portable systems. It belongs to the Major League Baseball game series on the PlayStation systems. MLB 09: The Show is the fourth edition of the MLB: The Show series.
The game is a baseball simulation in which, depending on the gameplay mode, the player controls one or all of the players on a Major League Baseball team or some select Minor League Baseball teams. Depending on the gameplay mode, the player may control a team for a single game, season, or franchise, and can also create a player and control his career. -Wikipedia.org
3. Gears of War 2
Gears of War 2 is a third-person shooter video game developed by Epic Games with lead design by Cliff Bleszinski, and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series. The game was officially released in North America, the United Kingdom, and Australia on November 12, 2008. The game expands technically on the previous game by using a heavily -modified Unreal Engine 3 engine. The development team also brought in comic book writer Joshua Ortega to help write the plot for the game.
In Gears of War 2, the human Coalition of Ordered Governments (COG) forces continue their fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera by using a big riftworm to eat the ground beneath them. Sergeant Marcus Fenix leads Delta Squad into the depths of the planet to try to stop the worm from eating but instead they discover the true intent of the Locust actions. The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix’s best friend and fellow Squad member Dominic “Dom” Santiago.
The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a “Horde” mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as “hockey fights” and the ability to use downed foes as “meatshields” were added to the game. -Wikipedia.org
2. God of War III
God of War III is an action-adventure video game for PlayStation 3, developed by Sony Santa Monica, published by Sony Computer Entertainment and released worldwide in March 2010 and is the fifth installment to the series. Loosely based on Greek mythology and focused on protagonist Kratos, the game forms part of a saga – the God of War series – with revenge as a central theme.
In this final chapter in the current storyline, Kratos and his initial allies the Titans storm Mount Olympus in an attempt to kill Zeus and the Olympian Gods, leading to a series of confrontations across the Underworld and Olympus and the reintroduction of Pandora’s Box. -Wikipedia.org
1. Red Faction: Guerrilla
Red Faction: Guerrilla is a third-person shooter video game developed by Volition, Inc. and published by THQ. It was released on Xbox 360 and PlayStation 3 in June 2009 in North America and Europe. A Microsoft Windows version, ported by Reactor Zero, was released on September 15, 2009. The game is the third installment in the Red Faction series.
In Red Faction: Guerrilla, the player takes the role of Alec Mason as he assists the Red Faction to disrupt and overthrow the Earth Defense Force (EDF) on Mars. This is presented to the player in a third person perspective, a departure from the series’ previous two games which were first person shooters. Developer Volition changed the camera perspective to help the player see and appreciate the surroundings as they are destroyed.
Much of the game centers around the game’s Geomod 2.0 engine, which allows for buildings, cover, and other structures to be dynamically destroyed. In many cases, destroying buildings will leave behind salvage, the game’s form of currency, which can be used along with salvage rewarded by completing missions to unlock and upgrade weaponry and technology at safehouses. During the campaign, the player is equipped with a sledgehammer-like weapon, along with up to 3 other weapons or explosive devices. The player also has the opportunity to control armed vehicles such as tanks and walkers for more destructive options. -Wikipedia.org
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Written by Spill Guy
10. Grand Theft Auto IV: Episodes from Liberty City
Grand Theft Auto: Episodes From Liberty City is a standalone compilation of the downloadable content (DLC) episodes for the 2008 video game Grand Theft Auto IV, containing both The Lost and Damned and The Ballad of Gay Tony on one disc.
It was released alongside the DLC release of The Ballad of Gay Tony on 29 October 2009 for the Xbox 360 and released on 13 April 2010 for Microsoft Windows and PlayStation 3. Unlike the standalone versions of the episodes, the compilation does not require a copy of Grand Theft Auto IV to play, nor is an Xbox Live or PlayStation Network account necessary (except for multiplayer).
The content is also played straight from the disc, and does not need to be downloaded to a hard drive to play, like various other disc-based expansions for other Xbox 360 games that have been released in the past. -Wikipedia.org
9. Braid
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360′s Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. At its most basic level, the story describes the protagonist Tim’s attempt to rescue a princess from a monster.
Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be “rewound”, even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces. -Wikipedia.org
8. Mario & Luigi: Bowser’s Inside Story
Mario & Luigi: Bowser’s Inside Story, released in Japan as Mario & Luigi RPG 3!!!, is a role-playing video game released for the Nintendo DS handheld video game console in Japan on February 11, 2009, North America on September 14, 2009, and in Europe on October 9, 2009.
It is the third game in the Mario & Luigi series, following Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, and was first revealed at Nintendo’s press conference at October 2, 2008. As a part of the Mario & Luigi series, the game includes new features such as mini-games and the ability to play as Bowser and use his own unique battle system.
More details about the game were revealed at E3 2009, including the English title and North American and European release of Autumn 2009. The game was critically acclaimed, and won three awards from online reviewers. -Wikipedia.org
7. Street Fighter IV
Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008, with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date.
The official European release was on February 20. A Windows version was released on July 2, 2009 in Japan, July 3, 2009 in Europe and July 7, 2009 in the US. A version for iOS was released on March 10, 2010. As of March 31, 2009, Street Fighter IV had sold over 3 million copies worldwide. An updated version, Super Street Fighter IV, was released as a standalone title in April 2010. -Wikipedia.org
6. Shin Megami Tensei: Devil Survivor
Shin Megami Tensei: Devil Survivor, known in Japan as Megami Ibunroku Devil Survivor, is a role-playing game for the Nintendo DS. It was released in Japan on 15 January, 2009 and was released in North America on June 23, 2009. Its character designs are handled by Suzuhito Yasuda. -Wikipedia.org
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5. The Sims 3
The Sims 3 is a strategic life simulation video game, and is the successor of The Sims 2, both in The Sims series, created by Maxis. The game was released for Windows and Mac OS X in June 2009. The Sims 3 will be released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, Wii and Nintendo DS. There is also a Nintendo 3DS version under development, which will be in 3D (although the console itself has not been released yet).
It has also been released for mobile phones, such as those running the iOS, Windows Mobile, webOS, Android, and Nokia N-Gage platforms. Maxis was not involved with the game due to they focused on the development of Spore. Although some elements from Maxis games were used in The Sims 3 such as Simsville, SimTown, Spore, The Sims 2, and more. -Wikipedia.org
4. MLB 09: The Show
MLB 09: The Show is a baseball simulation video game developed by SCE San Diego Studio and published by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, and PlayStation Portable systems. It belongs to the Major League Baseball game series on the PlayStation systems. MLB 09: The Show is the fourth edition of the MLB: The Show series.
The game is a baseball simulation in which, depending on the gameplay mode, the player controls one or all of the players on a Major League Baseball team or some select Minor League Baseball teams. Depending on the gameplay mode, the player may control a team for a single game, season, or franchise, and can also create a player and control his career. -Wikipedia.org
3. Gears of War 2
Gears of War 2 is a third-person shooter video game developed by Epic Games with lead design by Cliff Bleszinski, and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series. The game was officially released in North America, the United Kingdom, and Australia on November 12, 2008. The game expands technically on the previous game by using a heavily -modified Unreal Engine 3 engine. The development team also brought in comic book writer Joshua Ortega to help write the plot for the game.
In Gears of War 2, the human Coalition of Ordered Governments (COG) forces continue their fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera by using a big riftworm to eat the ground beneath them. Sergeant Marcus Fenix leads Delta Squad into the depths of the planet to try to stop the worm from eating but instead they discover the true intent of the Locust actions. The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix’s best friend and fellow Squad member Dominic “Dom” Santiago.
The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a “Horde” mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as “hockey fights” and the ability to use downed foes as “meatshields” were added to the game. -Wikipedia.org
2. God of War III
God of War III is an action-adventure video game for PlayStation 3, developed by Sony Santa Monica, published by Sony Computer Entertainment and released worldwide in March 2010 and is the fifth installment to the series. Loosely based on Greek mythology and focused on protagonist Kratos, the game forms part of a saga – the God of War series – with revenge as a central theme.
In this final chapter in the current storyline, Kratos and his initial allies the Titans storm Mount Olympus in an attempt to kill Zeus and the Olympian Gods, leading to a series of confrontations across the Underworld and Olympus and the reintroduction of Pandora’s Box. -Wikipedia.org
1. Red Faction: Guerrilla
Red Faction: Guerrilla is a third-person shooter video game developed by Volition, Inc. and published by THQ. It was released on Xbox 360 and PlayStation 3 in June 2009 in North America and Europe. A Microsoft Windows version, ported by Reactor Zero, was released on September 15, 2009. The game is the third installment in the Red Faction series.
In Red Faction: Guerrilla, the player takes the role of Alec Mason as he assists the Red Faction to disrupt and overthrow the Earth Defense Force (EDF) on Mars. This is presented to the player in a third person perspective, a departure from the series’ previous two games which were first person shooters. Developer Volition changed the camera perspective to help the player see and appreciate the surroundings as they are destroyed.
Much of the game centers around the game’s Geomod 2.0 engine, which allows for buildings, cover, and other structures to be dynamically destroyed. In many cases, destroying buildings will leave behind salvage, the game’s form of currency, which can be used along with salvage rewarded by completing missions to unlock and upgrade weaponry and technology at safehouses. During the campaign, the player is equipped with a sledgehammer-like weapon, along with up to 3 other weapons or explosive devices. The player also has the opportunity to control armed vehicles such as tanks and walkers for more destructive options. -Wikipedia.org
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10. God of War Series
First off, I don’t even own a PS3. I have never played any of the God Of War games but I consider this to be an essential purchase still if you’re a fan of video game and general epic movie soundtracks in genreal. There are several different artists here splitting up the tracks which usually I don’t like but its so hard to tell a difference in the sound and quality so this is one of the rare multi-artist soundtracks that pull it off so smoothly. If you’re a fan of the game then i’d imagine you’d enjoy this just as much, if not more then me! -Amazon.com Review
On March 16, 2010, the score of God of War III – composed by Gerard K. Marino, Ron Fish, Mike Reagan, Jeff Rona, and Cris Velasco – was released as downloadable content (58 minutes and 42 seconds in length) through the God of War III: Ultimate Edition and Ultimate Trilogy Edition by SCEI. The God of War Trilogy Soundtrack was released with the God of War III: Ultimate Edition (North America) and Ultimate Trilogy Edition (Europe, Australia, & New Zealand). -Wikipedia.org
9. Uncharted 2: Among Thieves
Following his score for “Uncharted: Drake’s Fortune”, composer Greg Edmonson returns to accompany Nathan Drake on his latest adventure, “Uncharted 2: Among Thieves”. With “Drake’s Fortune”, Edmonson provided a rich score that perfectly matched the lush, colorful jungle environments from the game. While it did have some nice themes, the score mostly felt like background music/underscore, with little identity from track to track. It’s incredibly effective within the game, and is enjoyable enough to listen to, but overall, it just lacked a certain something.
However, with “Among Thieves”, Edmonson outdid himself. As the locales have changed for the game, as has the sound, though the style is very much the same as the first score, so they fit together well. This time around, Edmonson gives the score a more exotic, Oriental feel, though he never relies on any cliches one might expect of such a score. Also, the “Among Thieves” score offers more in the way of melody, utilizing more of “Nate’s Theme” than its predecessor really did. The action cues here are also top-notch, each with their own sound and identity, and aren’t quite as interchangeable as the action music from the first game. -Amazon.com Review
8. Metal Gear Solid 3: Snake Eater
I am a huge Metal Gear Solid fan, and when I heard that Harry Gregson-Williams would be joining in to compose the second game I got so excited, and was even more excited when he stayed for #3. Hans Zimmer is my favorite composer of all time, and I absolutely love every composer that comes out of Media Ventures. Williams keeps the feel of the original soundtrack, but adds his trademark techno spin to it.
Fans will recognize the same style in Spy Game, Phonebooth, and The Rundown. The game becomes a film all because of the amazing talents of Williams. It’s also interesting that he composed all the music solely based on Hideo Kojimas descriptions of atmosphere and actions. Usually scores are composed when a finished film has been presented to the composer, here Williams worked only off of sketches and writings. But the price here on Amazon is very high, at GKWorld they sell it for 13 dollars brand new. -Amazon.com Review
7. Call of Duty: Modern Warfare 2
When playing a video game as much as Modern Warfare 2, some of the musical beats may be engrained in their brain. And even though these beats may be short, they are there. The Modern Warfare 2 soundtrack expands upon these familiar beats into full-length tracks. The results are surprisingly good. Most/all of the music comes from the underrated portion of the game. From the opening title credits music, to when you first walk out in a war-torn Washington DC, to the momentous end credits.
The score completes the game, and since it’s done by Hans Zimmer, you know it’s going to be highly professional, and at least some of it is going to be memorable. I’ll say this about the soundtrack, is that it certainly fits the mood of the game. It’s the type of music you’d find in a war film, and action movie, or a fast-paced drama. In fact, the only problem I have with the soundtrack is the title naming. It would be nice to know which track is from which particular scene. If you know the game well enough, you can guess, but it would be nice to know specifics.
Overall, if you found yourself a fan of the music found in Modern Warfare 2, by all means check this out. They didn’t have to put out this product, but they listened to the fans and gave us a great, complete package. Bravo Infinity Ward, Hans Zimmer, etc. -Amazon.com Review
6. Battlefield: Bad Company 2
If you are part of the Bad Company “Regime,” then this is for you! My favorite is “Snowy Mountains” because it leaves you full of suspense and anticipation. Mikael Karlsson does a great job with the music! His music fits directly to this game and makes you crave jumping back into the action. I cannot wait until the new Medal of Honor comes out and I know DICE and EA will take over as reigning champions of developing shooters. -Amazon.com Review
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5. Metal Gear Solid 4: Guns Of The Patriots
This is one of the best soundtracks I have heard in a while, and that includes movie soundtracks. If you are a fan of The Bourne Identity/Supremacy/Ultimatum soundtracks, written by the brilliant British composer John Powell, you will absolutely love this one. It’s in the same vein. 2 hours and 20 minutes of intense action-packed music marked by tribal drumming and eerie overtones will have you on the edge of your seat, be it at your desk or on the highway doing triple digits. Not for the faint of heart! This can safely be filed under “Buy or die.” -Amazon.com Review
4. Halo Series
The Halo Trilogy Complete Original Soundtrack collection is definitely a solid product. It includes the full soundtracks from the first and third games, plus mixes of the music from the second game, by level. To reiterate, Halo 2: The Original Soundtrack Volume 2 is included, but Halo 2: The Original Soundtrack VOLUME 1 IS NOT. This is the major complaint with the set, that the full tracks from the second game are NOT included.
That said, Volume 2 gives a good taste of how the entire game, as well as each individual level, feels. In addition to these soundtracks, a DVD about Halo Wars is included, with a few tracks and a making-of video included. Overall, the soundtrack set is well worth the price. Purchasing this set and Halo 2: Volume 1 separately comes to about the same price as purchasing all three soundtracks individually, but without Halo 2: Volume 2 or the Halo Wars DVD. -Amazon.com Review
3. Grand Theft Auto: Vice City
Anyone disillusioned with the greed and exploitation of the music industry can take some solice in this fantastic box set. Seven great CDs for an even better price. Believe me, this is the definition of worth the money. With beautiful packaging and neat little extras to boot! Yes, some will complain about the tracks left off the soundtrack. Some omissions are so glaring, that one has to assume many were contractually motivated. No matter, though, as the soundtracks are still absurdly comprehensive and offer a great sampler of 80′s music with a healthy mix of big hits and underappreciated tracks.
“Four Little Diamonds” has quickly become a personal favorite, as has the awesome Romeo Void track “Never Say Never”. The broad variety of the seven discs make this a great addition to any CD collection, even if you haven’t played the game. From post-disco dance tracks, to the cool of Latin Jazz, to the calculated excess of pop and hard rock, to the morose stylings of New Wave and the urban poetry of early rap, this soundtrack set embodies the surprisingly rich musical diversity of the much malligned 80′s. I can’t think of anyone putting out such an eclectic and complete set as this. This hits all its spots, and I highly recommend it. -Amazon.com Review
2. Mass Effect
I think that people looking at this soundtrack will take little convincing to buy it. Like me, they probably thought that Mass Effect was absolutely brilliant and, at some stage, realised how much they liked the original music as well. Game soundtracks can be a bit weird – often not sounding as well on their own as when you actually played the game. Fortunately, the Mass Effect OST is mixed and sequenced well enough that it retains the qualities of its in-game counterpart.
However, it isn’t without fault – when I went through it the first time (and a few other reviewers have already pointed this out), I was a bit shocked to realise that a few music pieces are missing altogether. These are mostly the minimal, ambient pieces you hear in different parts of the game, as well as some of the generic music you would hear when you were visiting the game’s many unchartered planets. This is unfortunate, because I actually liked some of these pieces of music more than the main quest and primary mission themes.
Furthermore – and, again, others have pointed this out – the tracks mostly feature only one ‘loop’ of each stage in the compositions. So, all those intense little musical moments that would occur throughout a major combat setpiece (as in track 14: ‘Protecting the Colony’) seem very short here. Another example is track 3, ‘Eden Prime’ – a fantastic ambient composition that, at 1m 34s, is far too brief, and hardly does justice to the quality of the music.
I am making the Mass Effect OST sound really disappointing when, truthfully, it is far from. However, it seems as though a second disc would have allowed the producer to put all of the game’s music on here and, on top of that, extend the compositions a little so it functions more as a stand-alone album, rather than a ‘best of’ compilation. All that aside, it is one of the best game soundtracks in years, and it is always great to see game music commercially available. In short, buy it if you are a fan of Mass Effect, and loved its music. I’m a bit hesitant about recommending it to anyone else, however. -Amazon.com Review
1. Final Fantasy X
This is the full IMPORT OST. Just check out how many songs it has on it. I purchased the smaller Domestic copy before i realized what i was getting into. I immediately turned around the found this copy to purchase. The music is fully orchestrated for the several pieces, some with smaller chamber ensembles. But on a whole i could tell that a lot was synthizised. The style of Final Fantasy X was leaning towards a more pop culture than it has ever before. FFX was no longer dealing with the Knights, Dragons and Black Chocobos that FF4 included, nor the classical style of FFIX.
The game itself had so many new things in it that the soundtrack had to have some new things, including the Otherworld (Zanarkand Blitzball Theme / Battle with Jehct Theme). One of the best things i have found with this soundtrack are the overworld themes, the world map music so to speak. Such as the Besaid theme, the Thunderplains theme … Such themes are perfect mood music to just have running in the low background for almost any occasion.
The soundtrack also has the Song of the Faith from each of the Aeons, including Yunalesca’s version, the Ronso Tribe version. Suteki Da Ne (Isn’t it Beaufitul) comes in two versions, all the specialized battle themes, such as the final battle with Seymour, and Yu-Yevon’s final bout. It’s great, has some really good music on it. And the Chocobo Theme from FFX is one of the best Chocobo themes out there, right up there with the FFIX chocobo theme. -Amazon.com Review
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